Week 3


This week was really over a week and a half. Some family and work arrangements prevented me from completing 7 hours in a week.
- When clicking a character, a UI window now displays the characters name, needs and skills and the character panel scales with the cameras current zoom.
- A character's needs have been added and update (although nothing happens when stats reach zero currently) and can be created  or removed at runtime which I think will be great for any characters that wont need food, rest or socialization etc. or pickup an addiction.
- Workplaces now have a required role which is used to determine who can work there.

- Added a new storage building, but its currently does nothing after being built.

I'm really hoping to have a finished loop after the next 7 hours so that characters can continually satisfy needs and make deliveries and will die when reaching zero on their needs. Bonus points if I can also add the ability for colonists to join.

Files

Week3_Build.zip Play in browser
May 13, 2022

Get Expand & Develop (Prototype)

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